The Chicago Convergence

You bring the digital sparks, we'll supply the gasoline.

Judi Wunderlich

EDUCATION and EMPLOYMENT

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EDUCATION and EMPLOYMENT

Discussion and networking related to education, training, jobs and careers in New Media. This group is for students, job seekers, and employers.

Location: Chicago, IL
Members: 58
Latest Activity: Nov 16

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Brian Montana

Advice for grads in this market.

Started by Brian Montana Apr 12.

Judi Wunderlich

Training existing employees on new (social) media

Started by Judi Wunderlich Oct. 16, 2008.

Susan Pearson

Best job boards 2 Replies

Started by Susan Pearson. Last reply by Arturo Pelayo Sep. 18, 2008.

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Bruce Eric Montgomery Comment by Bruce Eric Montgomery on April 9, 2009 at 12:29pm
First Annual Digital Media and Learning Competition Winners' Showcase - Friday, April 17

Winners of the MacArthur Foundation's first Digital Media and Learning Competition will showcase their work through panel discussions, interactive demonstrations, and exhibits.

In addition to a central exhibit hall where you can interact with the media and talk to the Winners about what they have learned throughout the year, there will be a series of small group breakout sessions on topics from Twitter to blogging to using social networking more effectively to learn, create, teach, and organize--or on anything else that attendees would like to meet and discuss together.

April 17, 2009
9:30 a.m.- 3 p.m.
Palmer House Hilton, 6th Floor
Adams and Monroe Ballrooms
17 E. Monroe Street
Chicago, Illinois 60603
Free and open to the public
RSVP encouraged by April 14th

Schedule of Events for April 17, 2009

9:30 - 10:30 a.m. - Panel Discussion Featuring Inaugural Competition Winners Black Cloud, Sustainable South Bronx GreenFab and Virtual Peace

10:30 - 11:30 a.m. - Interactive Conversation on Participatory Learning with Mizuko Ito and Howard Rheingold

Mimi and Howard will encourage participation via Twitter, with a Twitterfall projection of the feed searching Twitter hashtags for the event. This is a chance to learn to Twitter if you have not already or to learn how to Tweet more effectively.

11:30 a.m. - 3 p.m. - Interactive Exhibition of 17 Winners' Projects from the Inaugural Competition

Breakout sessions throughout the day will allow for in-depth interaction with winners, to learn about what they learned in the course of developing their project, to find out more, and also to break into small groups for dynamic conversations about a range of participatory learning opportunities, using social networking, mobile phones, Twitter, Facebook, and other means for organizing, creating, teaching, learning, and interacting.

HASTAC Scholars will be microblogging the entire PLOrk event and the Showcase on Twitter.

For more information on the Digital Media and Learning Competition visit www.dmlcompetition.net.

For more information on MacArthur's $50 million digital media and learning initiative visit www.macfound.org.

* * *

http://tiny.cc/PECYk: View this video for interviews with the first group of Digital Media and Learning winners who will be exhibiting, interacting, demo'ing, and a hands' on forum for sharing information about what they've learned over the course of the year.

*EXHIBITORS
Winners of the first (2007) Digital Media and Learning Competition will demonstrate and discuss their projects

Black Cloud Environmental Studies Gaming
Black Cloud is an environmental studies game that mixes the physical with the virtual to engage high school students in Los Angeles and the Clean Air Embassy. Teams role-play as either real estate developers or environmentalists using actual air quality sensors hidden through the city to monitor neighborhood pollution. Their goal is to select good sites for either additional development or conservation. Combining scientific data with human experiences, students collaborate, share and analyze their findings, including working cross-culturally. Manual Arts High School in Los Angeles has been playing the Black Cloud game, working to improve air quality in classrooms, and reporting on its environmental findings throughout the year.

Critical Commons
Critical Commons is a blogging, social networking and tagging platform specially designed to promote the ‘fair use’ of copyrighted material in support of learning. The project engages and organizes academic communities to articulate their needs, models and ethical principles of fair use. The project aims to promote a strong, legally viable and expanding conception of fair use, especially in support of learning.

FollowTheMoney.org: Networking Civic Engagement
FollowTheMoney.org: Networking Civic Engagement, a project of the Institute on Money in State Politics, is an online interactive site and users’ guide that supports civics research by young people and promotes their understanding of—and engagement with—electoral politics and legislative activities. Teacher and student collaborators guide development and testing of this interactive site for networking youth civic engagement.

Fractor: Act on Facts
Fractor is a web application that matches news stories with opportunities for social activism and community service. ‘Facts’ and ‘Acts’ are organized on a single, intuitive page where every news story is linked to real-world actions that users can pursue. Fractor gives news readers the tools to ‘act on facts,’ connecting them to a world of dynamic social involvement and activism.

Hypercities
Based on digital models of real cities, “HyperCities” is a web-based learning platform that connects geographical locations with stories of the people who live there and those who have lived there in the past. Through collaboration between universities and community partners in Los Angeles, Lima, Berlin, and Rome, HyperCities develops and offers a participatory, open-ended learning environment grounded in space and time, place and history, memory and social interaction, oral history and digital media. A recent Hypercities partner is the L.A. Phillipino Workers’ Center. Hypercities asks, “what if you could surf a city, browse its streets, get lost in its buildings, meet friends and strangers in a hyperlinked world, go back in time, and reemerge in another city?”

Let the Games Begin: A 101 Workshop for Social Issue Games
The Let the Games Begin workshop was a soup-to-nuts tutorial on the fundamentals of social issue games. Appealing to those who are new to designing learning games but passionate about social issues, the workshop featured leading experts on topics including game design, fundraising, evaluation, youth participation, distribution, and press strategies. The workshop was held in conjunction with the 2008 Games for Change Festival, and will be extended for the rest of 2008 through an online community dedicated to learning about social games.

MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies
Mobile and Immersive Learning for Literacy in Emerging Economies, a project conducted in rural India, promotes literacy through language-learning games on mobile phones—the “PCs of the developing world.” MILLEE’s mobile phone games are designed to create rich storytelling environments that enable language learning.

Mobile Movement
Mobile Movement connects young African social entrepreneurs with young North American professionals. Using mobile phone technology, which is now widespread, this network facilitates both micro-funding and the exchange of professional advice to projects in Africa that promote public benefit. A website shares the project’s successes, lessons learned, and new ideas for scaling toward future collaborative and transnational youth partnerships.

Networking Grassroots Knowledge Globally
Networking Grassroots Knowledge Globally, a project of the Global Fund for Children, is a new community and “information commons” that includes blogs, video clips, sound slides, podcasts, and photographs to help share innovative practices for helping marginalized and vulnerable children. The commons allows grassroots practitioners and marginalized young people to harness and share new models for learning, organizing, and communicating around the world.

Ohmwork: Networking Homebrew Science
Ohmwork is a new social network and podcast site where young people can become inventive and passionate about science by sharing their do-it-yourself (DIY) science projects. They can also contribute to one another’s projects, customize the site, and collaborate as part of their collective digital learning. Developed by Vision Education, Ohmwork aspires to become an online network for DIY science.

PLOrk: Princeton Laptop Orchestra
Mobile Musical Networks is an expressive mobile musical laboratory for exploring new ways of making music with laptops and local-area-networks. Students collaborate in designing these technologies. In the process, they learn about a variety of subjects, including musical acoustics, networking, instrument design, human-computer interfacing, procedural programming, signal processing, and musical aesthetics.

RezEd: The Hub for Learning and Virtual Worlds
RezEd: The Hub for Learning and Virtual Worlds was developed to serve as an online hub to promote the use of virtual worlds as rich learning environments. The participating community shares best practices, encourages dialogue, provides access to the leading research, hosts podcast interviews with community leaders, and features the latest news on learning in virtual worlds.

Self-Advocacy Online
Self-Advocacy Online is an educational and networking website for teens and adults with intellectual and cognitive disabilities, targeted at those who participate in organized self-advocacy groups. In supporting greater networking, peer exchange, collaboration, and communication to a general public, Self Advocacy Online will extend the reach of and interaction among people with disabilities so that they can more effectively speak up for themselves and make their own decisions.

Social Media Classroom
The Social Media Virtual Classroom is an online community for teachers and students to collaborate and contribute ideas for teaching and learning about the psychological, interpersonal, and social issues related to participatory media. This digital learning space features and analyzes the use of blogs, wikis, chat, instant messaging, microblogging, forums, social bookmarking and instructional screencasts for teachers and students.

Sustainable South Bronx GreenFab
The Sustainable South Bronx GreenFab project is a laboratory that allows people to turn digital models into real world constructions of plastic, metal, wood and more. Part of a broader MIT-led initiative, this particular project applies the principles of personal fabrication to learning about urban sustainability. The project examines connections between virtual and physical spaces, collaborative design, and the potential for impact within the South Bronx.

Virtual Peace
Virtual Peace is a digital humanitarian assistance game that creates a learning environment for young people studying public policy and international relations. The game was developed by repurposing an existing military simulation into a tool for humanitarian training. Learning within the game focuses on leadership skills, cultural awareness, problem solving, and adaptive thinking —all of which are necessary to coordinate international humanitarian assistance for natural disaster relief.

YouthActionNet Marketplace
The YouthActionNet Marketplace is a dynamic digital networking platform for young leaders to engage in social entrepreneurship and address critical social problems. Young social entrepreneurs can link to a global community of innovators to share, collaborate, customize, and evaluate information and ideas, and showcase them to a general public searching for new ways to address old issues.


Bruce Montgomery
Technology Access Television
Technology | Innovation | Commerce
P.O. Box 10796
Chicago, Illinois 60610-0796
773-410-0608 [cell]
onepresence@yahoo.com
Karen E. Pride Comment by Karen E. Pride on March 28, 2009 at 7:34pm
Greetings. I facilitate a drop-in group called the Chicago Independent Artists Network (CIAN). We meet on the second Tuesday of the month at Wishbone Restaurant, 3300 N. Lincoln Blvd., near Belmont/Ashland, from 7-8:30 p.m. The Network consists of student and professional filmmakers, writers, musicians, actors, videographers, photographers, caterers, artists...anything to do with creative arts. Our mission is to keep you creative people working in Chicago through networking opportunities. If you're interested, please contact me at ciankaren@gmail.com.
Bruce Eric Montgomery Comment by Bruce Eric Montgomery on September 28, 2008 at 5:16pm
The Summer Ain't Over Just Yet! Let's Meetup and talk Convergence!

Museum of Contemporary Art, Tuesday, September 30, 5:30-8 pm


Join me for the last Tuesday on the Terrace, of the season of free evening jazz concert on the MCA's Anne and John Kern Terrace overlooking Lake Michigan.

Enjoy cocktails while listening to Chicago's finest jazz musicians, hosted by local radio personalities.

In addition to a buffet dinner, Puck's cafe also offers other picnic options, perfect for those who prefer to relax on the sculpture garden lawn.

http://www.mcachicago.org/programs/event_detail.php?id=22

Bruce Montgomery 773-410-0608 tatvshow@yahoo.com

http://facebook.dj/tatv/
Arturo Pelayo Comment by Arturo Pelayo on September 20, 2008 at 4:25pm
Hello everyone!

It was great meeting some of you at CNMS08. As you know I am doing some freelance work with the goal of having a full time position (3 months ago would have been great!).

You may learn more about me at: www.mediaalchemy.org

Thanks for your time,

Sincerely,

Arturo Pelayo
media alchemist.
Bruce Eric Montgomery Comment by Bruce Eric Montgomery on August 28, 2008 at 4:15pm
MacArthur's $2 Million Digital Media & Learning Competition Focuses on Participatory Learning, Goes International

(Chicago, IL) – The John D. and Catherine T. MacArthur Foundation, in collaboration with the University of California, Irvine, Duke University and the virtual network HASTAC, announced today a second annual open-call competition that will provide $2 million in awards to innovators shaping the field of digital media and learning. The Digital Media and Learning Competition, supported through a grant to the University of California, Irvine and administered by HASTAC, has been expanded to pilot international submissions and introduce a new category focusing on young innovators aged 18-25.

“Digital media are helping to make the world smaller, spread ideas, and encourage collaboration across borders and among people who otherwise might not have an opportunity to work together,” said MacArthur President Jonathan Fanton. “To ensure support for the freshest thinking and most innovative applications of digital media to learning, we have expanded this year’s competition to include international submissions and ideas from young people, who are often the pioneers of the digital space.”

Awards will be given in two categories:

Innovation in Participatory Learning Awards will support projects that demonstrate new modes of participatory learning, in which people take part in virtual communities, share ideas, comment on one another’s projects, and advance goals together. Successful projects will promote participatory learning in a variety of environments: through the creation of new digital tools, modification of existing ones, or use of digital media in some other novel way. Submissions will be accepted from applicants in Canada, People’s Republic of China, India, Japan, Mexico, the Netherlands, Nigeria, Russia, Singapore, South Africa, the United Kingdom, and the United States, countries in which HASTAC or MacArthur have significant experience. Winners will receive between $30,000 and $250,000.

Young Innovator Awards are designed to encourage young people aged 18-25 to think boldly about “what comes next” in participatory learning and to contribute to making it happen. Winners will receive funding to do an internship with a sponsor organization to help bring their most visionary ideas from the “garage” stage to implementation. For this competition cycle, submissions will only be accepted from applicants in the United States. Winners will receive between $5,000 and $30,000.

This year’s competition will include an online forum where applicants can post their ideas, solicit feedback, offer their services, and connect with other applicants and potential collaborators. All material posted to this “Digital Media and Learning Scratchpad” is publicly accessible. Participation is voluntary and not required for application.

“Participatory learning allows people to work together online toward some collective purpose, sharing knowledge, insights, and expertise, and most important, learning together,” said Cathy N. Davidson, John Hope Franklin Humanities Institute Professor at Duke University and HASTAC co-founder.

The open competition will be administered by the Humanities, Arts, Science and Technology Advanced Collaboratory (HASTAC), which was founded and is primarily operated at two university centers, the University of California Humanities Research Institute at the University of California, Irvine and the John Hope Franklin Center at Duke University. Applications will be judged by an expert panel of scholars, educators, entrepreneurs, journalists, and other digital media specialists.

“With the digital media and learning initiative, the MacArthur Foundation is playing a leading role in reshaping both institutional and informal learning practices,” said David Theo Goldberg, HASTAC co-founder and director of the University of California’s Humanities Research Institute. “Traditional learning practices are being supplemented and supplanted by new digital media, which both enable and extend their reach through virtual institutions like HASTAC. This is a natural partnership.”

Competition winners will join an existing community of 17 awardees from last year, including a mobile musical laboratory, a digital humanitarian assistance game derived from existing military simulation technology, and a mobile phone project hat connects young African social entepreneurs with young North American professionals. Winners also will be invited to showcase their work at a conference that will include venture capitalists, entrepreneurs, educators and new media experts seeking the best ideas about digital participatory learning.

Applications are due Oct. 15, 2008 and winners will be publicly announced in April 2009. Detailed information on the competition is available online at www.dmlcompetition.net.
Arturo Pelayo Comment by Arturo Pelayo on June 27, 2008 at 6:35pm
I am available for employment now as I recently graduated from my Masters in Instructional Design.

my passion:

My name is Arturo, and my passion is all about interconnecting people. My focus is on exploring new ways to find ROI by getting to know people and helping them discover their hidden talents. The easy way to hire someone is to find people who know A+B and has an understanding of C. But what does that get you, other than more of the same? I think that by looking for someone who knows more of the alphabet, you can discover interconnections that can provide high leverage to an organization. My passion is interconnecting people and leveraging media technology for knowledge co-creation...I am a media alchemist.
global experience:

I provide unique know-how in social networking and have led its mass-mobilizing power with great efficiency and entrepreneurship. My global work experience goes across four continents in North & Central America, Western Europe and the Asia Pacific Region. From living and working in over a dozen countries (and even on a cruise ship!), I provide rapid transitioning from ideas and concepts to lead through creative diligence their tangible successes. In me you will find someone that brings about change through teamwork and who can lead you in the new horizontal social global economy.


2008 Instructional Designer, NautiCast for Western Illinois University.

As lead content provider I created NautiCast, the first-ever Higher Education podcast series based on a cruise ship that transverses the globe through 16-weeks and visited Greece, Portugal, Panama, Ecuador, French Polynesia, New Zealand, Australia, The People's Republic of China and Hong Kong.

The content topics ranged from Sustainable Development, Social Research, Biological Research, Climate Research, Race Relations, Multicultural Development, Faith, etc.

NautiCast was released globally in January 2008 through the Apple iTunes Store for anyone to access and syndicate. The developed educational content not only created an array of expansion material for Academic Departments of the College of Education and Human Services (COEHS) of Western Illinois University, it was a global endeavor in support of the curriculum of courses as well as supplemental sources for blended learning anywhere on the planet.


2007 Social Networking Community Evangelist, The Scholar Ship on facebook, Ning.

My volunteer job was to gather participants of the program to advance the creation of a multicultural community in facebook prior to the beginning of the brand new study abroad program that had a zero installed base and zero means of effective prospective participant communication.

With the success of 85% collection of participants (700+ strong!), outcomes were clear: early networking, the creation of student groups, sourcing for scholarships, group planning of independent travel, creation of onboard life programs, simulations and seminars among others. Towards the first anniversary, I created and managed a sister network in NING, became a founding member of the Alumni Council and its board of members, The Bridge.


2006 Instructional Designer, iTunes U Podcasting Initiative.

My job was to interconnect Faculty, Staff and Students in the pilot rollout of the iTunes U podcasting service to a 12,000 strong campus.

I developed and provided training for faculty and staff and acted as platform evangelist during the the background research stage and created a strategic plan to consolidate our portfolio of Content Management Systems (Blackboard, WebCT Vista, Moodle and now iTunes U) while keeping in center stage the human component and richness to learning and knowledge co-creation and its multi-modality approach through traditional delivery (face-to-face), hybrid delivery (face+electronic), site delivery (distance learning) and electronic delivery (purely electronic).


2005 R&D Nuclear Systems Engineer, Siemens Healthcare, Molecular Imaging Group.

While socially minded, I too have worked as an R&D Nuclear Systems Engineer for Siemens Healthcare in its Molecular Imaging Group in the USA, and as a Materials Engineer in the Global Med Headquarters in Germany. I worked on improving the image quality of Symbia, a multi-modality imaging equipment.

I understand how big companies work and can manage to have little supervision, independent thought, deliver and sustain multiple projects of complex nature while still getting ideas across the table even through its crevices. I have proven to bring change here as well.



global education:

My most important educational background comes not from school, but from getting to know customers in their plain field, meeting them eye-to-eye and not "dealing" with people, but LEADING with them. Not getting ahead of them, but coming arm-to-arm into a world of opportunity.

I am a natural social interconnector passionate about knowledge and its power to change. I have designed, developed and deployed educational services to benefit over 26,000 people be it through educational podcasts, tailored training across languages, cultures and geographies as well as through the internet.

I posses a Master's in Instructional Design and a Bachelors in Physics from Western Illinois University. They are my pillars for all around excellence paired with an 8 year track record of student leadership across a latitude of organizations while taking time to excel in German, French and Spanish and challenging my conceptions and connections through traveling the world and embracing its nuances.


-----------


Please find more about me here:

http://www.wiu.edu/users/muaap4/Alpha_Site/about.html

My employer resource blog "hire.me" here:

http://www.wiu.edu/users/muaap4/Alpha_Site/hire.me/hire.me.html
 

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Kevin Burrell Arturo Pelayo Judi Wunderlich Matt Kern Susan Pearson Todd Nilson Ryan Leyesa John Patterson Brian Montana Russ Unger Tim Horsburgh joan cairney Brian Regan Daniel Godston MATTHEW IRVINE Bruce Eric Montgomery Fatimah Malone Rhiannon Carmela Rago Martin Brown Mike Greiner De Anna Fench Tim Frick Robb Murray Joseph Geocaris howard lee Denise Dorman Zemrah Gordon Daisy CHEN Linda Jansak
 
 

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John Patterson John Patterson created this social network on Ning.

Create your own social network!

You bring the digital sparks, we'll supply the gasoline.


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Discussion Forum

Brian Montana

Advice for grads in this market.

Started by Brian Montana Apr 12.

Judi Wunderlich

Training existing employees on new (social) media

Started by Judi Wunderlich Oct. 16, 2008.

Susan Pearson

Best job boards 2 Replies

Started by Susan Pearson. Last reply by Arturo Pelayo Sep. 18, 2008.

Kevin Burrell

Don't Cry for Us, Silicon Valley 1 Reply

Started by Kevin Burrell. Last reply by Judi Wunderlich Sep. 17, 2008.

Arturo Pelayo

What is the "right age" to gain credibility? 4 Replies

Started by Arturo Pelayo. Last reply by Susan Pearson Sep. 17, 2008.

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